Looking into Lyra - Action Mappings
How Lyra binds imput actions to gameplay abilities
How Lyra binds imput actions to gameplay abilities
How Lyra manages which abilities can be activated when
The aim of this is to examine the source code from the Lyra example provided by Epic Games and to try and identify and document practices and approaches for using c++.
Here we look at use of Gameplay Tags and the Gameplay Ability System (GAS), and try and trace the use of gameplay tags from pressing a button to getting a response in the UI and in gameplay.